Jagers Hunt
  • Jagers Hunt
  • Mission and Vision
  • Roadmap
  • Team
  • LORE
    • Foreword
    • Realms
      • Westdom
      • Frosty Chills
      • Eastland
      • Mystic Eidolon
      • Foggy Draculon
      • Kingdom of Seven Seas
      • Karrimore Forest
      • Crimson Edge
      • Mighty Dareland
    • Jagers
      • Van Hunt
      • Amelia Airheart
      • Ign
      • Ninja
      • Banshee
  • GAMEPLAY
    • Overview
    • Board
      • Timer and Timeouts
      • Terrains
      • Digging & Resources
      • Special Fields
    • Jagers
      • Collectible vs Non-colletible Jagers
      • Abilities
      • Leveling
      • Energy
      • Terrains
      • Realms
    • Progression
      • Book of progress
      • Season Hunt
    • Shop
      • World auction
    • Camp
      • Jager selection
      • Loadout
      • Customization
    • Friends
  • GAME ECONOMY
    • Overview
      • Financial
      • On-boarding
      • Localisation
    • Modes
    • Currencies & Rewards
      • Tessera tokens
      • Moonstones
      • Adventure points
      • Challenge points
      • Treasure chests
      • Rewards table
    • P2E (Play-to-Earn)
      • Competitive Mode
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Timer and Timeouts

Each player is given 20 seconds to complete its turn. After the expiration of 20 second, the die is rolled automaticaly in order to prevent the player from being AFK (away from keyboard).

The players are allowed to execute Timeouts. Timeout is a 60 seconds game pause with a cool down of 5 minutes. In case of an accidental network disconnection, the timeout will be executed automatically.

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Last updated 1 year ago