Terrains
The board consist of 6 terrains, 5 of which affect the Jager or the die count behaviour. It is an additional challenge the player has to overcome in order to reach the final destination. Do not underestimate the terrains, because they can make your life quite difficult. Use your energy and abilities wisely.
Sand
Creates a random sand storm spawn after the 3d field. The sand strom lifts the Jager up and moves him one field back. The sand storm can appear whilst Jager on the move or stationary.
Water
Creates a random whirpool spawn that sucks Jager into itself. Jager needs to get out the whirpool by repeatedly clicking the action button. Every 3 seconds the Jager will lose 1 energy point, if the energy count drops to 0, the Jager dies and teleports back to the start.
Grass
No effect
Mud
Being on a slippery surface, the Jager is required to keep its balance by hitting "A" (left) and "D" (rights) buttons to remain balanced. If Jager loses balance, he falls and stops at the position of the fall.
Stone
If the die count is less than 3, the Jager gets surrounded with a thick fog and strarts to turn around. Once the turning is stopped, the Jager needs to adjust camera in order to decide the vector of movement. The Jager either would go ahead or back.
Snow
Snow terrain disables all the abilities. Jager will have to keep warm in order to avoid losing energy points. If the energy count drops below 2 units, the die count will have a -3 factor (the overall die count cannot be negative, ie if the die shows 2 and a negative factor of -3, the Jager stays on the same position).
Every Jager has its Terrain Factor. Terrain factors grants immunity to one or several terrains.
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